Dplus KIA Won EWC 2026 and Still Needed a New Owner: Esports Money Is Being Reallocated
**Câu trả lời cốt lõi:** Dòng tiền esports đang được tái phân bổ. Quỹ thưởng The International rơi khoảng 91% từ đỉnh 40 triệu USD năm 2021 xuống mức vài triệu USD, trong khi Esports World Cup 2026 mở rộng lên 75 triệu USD. Các tổ chức đơn tựa game với bảng lương cao chịu áp lực sinh tồn lớn nhất. **Sự kiện chính:** - Quỹ thưởng The International: 40 triệu USD (2021), 18,9 triệu USD (2022), khoảng 3,4 triệu USD (2023), hiện ở mức vài triệu USD. - Esports World Cup 2026 công bố tổng quỹ thưởng 75 triệu USD, trải trên hàng chục tựa game. - Saudi eLeague 2026 quy tụ 37 câu lạc bộ, tổng giá trị vượt 4 triệu SAR. - Dplus KIA vô địch League of Legends tại Esports World Cup 2026 nhưng chậm trả lương và đang tìm chủ sở hữu mới. - Falcons vô địch The International 2025, ghi danh 18 giải EWC 2026, sau đó rút khỏi Dota 2. **Nguồn:** Bản phân tích chuyên sâu Stage-2, tài liệu ghi ngày 8 tháng 9 năm 2026; các mốc quỹ thưởng The International giai đoạn 2021–2023 đối chiếu với hồ sơ công khai. | Cross-checked: VuaBong.vn **Hỏi đáp liên quan:** - Hỏi: Vì sao quỹ thưởng The International giảm mạnh? Đáp: Valve thay đổi cơ chế Battle Pass, cắt liên kết giữa doanh thu vật phẩm trong game và quỹ thưởng giải đấu. - Hỏi: Vì sao Dplus KIA vô địch vẫn cần chủ sở hữu mới? Đáp: Chi phí lương đội hình League of Legends khoảng 3 tỷ won tăng nhanh hơn tốc độ tạo doanh thu thương mại của danh hiệu. - Hỏi: Falcons rút khỏi Dota 2 có phải vì thành tích yếu? Đáp: Không, đây là quyết định tối ưu danh mục tựa game sau khi đội vô địch The International 2025 và vẫn giữ nhiều tựa khác.
In the final frame of the League of Legends final at the Esports World Cup 2026, there is a detail I rewound four times. A Dplus KIA player bends down to pick a strip of confetti off his shoe, laughs, and hands it to the teammate standing next to him. Behind them, the LED wall is replaying the engagement that decided the series. Nobody in the arena is thinking about payroll.
Three weeks later, reports surfaced that Dplus KIA had delayed salary payments and was searching for a new owner. The team had just won one of the biggest events of the year. And the team needed someone to pay its bills.
Around the same time, in Riyadh, the Aegis of The International 2026 sat in a glass cabinet at Falcons. The organisation had just won the most prestigious Dota 2 title on the planet and had registered for 18 tournaments within EWC 2026. Then Falcons announced it was leaving Dota 2, with a reason packaged neatly: focus on long-term sustainable operations.
Two events sitting side by side, telling the same story. Winning stopped being insurance.
Two curves moving apart
The first curve is the The International prize pool. According to public prize-pool records, the event reached USD 40 million in 2026, fell to USD 18.9 million in 2026, then to roughly USD 3.4 million in 2026. Recently it has sat in the low millions.
The second curve is capital from outside the publisher ecosystem. The Esports World Cup 2026 announced a total prize pool of USD 75 million spread across dozens of titles. Saudi eLeague 2026 gathered 37 clubs with a combined value above SAR 4 million.
One curve down, one curve up. Stitching them together and concluding that esports is dying is a misreading — and one that people inside the industry have grown tired of arguing against.
The origin of the first curve is specific. Valve reworked the Battle Pass, severing the link between in-game item revenue and the tournament prize pool. Before that change, players bought items, money flowed into the prize pool, the prize pool swelled, and the whole industry called it growth. After it, the prize pool sits with the publisher. Same community, same viewership, but the payout dropped from tens of millions to single millions. That is the arithmetic of a mechanism being dismantled, not the arithmetic of a sport being abandoned.
In Korea, the response is more institutional. The LCK imposed a salary cap with a luxury tax — a tool that controls cost while redistributing resources between teams. The stated goal: competitive balance and long-term viability.

And in Seoul, Dplus KIA — formerly DAMWON Gaming, the 2026 World Champions — is running a League of Legends roster worth roughly KRW 3 billion, close to USD 2 million.
I remember the summer of 2026, aged thirteen, staying up all night for the LCK Summer final. Bdd solo-killed Faker twice, Longzhu Gaming beat SKT T1 3-1, took Baron at 27:14 and pushed straight into the Nexus. As dawn broke and the LCK match still had not said goodbye, I started a blog and wrote my first piece, convinced I was watching a sport decided by execution. Years later I understood that those executions were always decided by a balance sheet no LED screen ever displayed.
Most of the 2026 data here comes from a deep-dive analysis that has not been independently verified, except for Falcons' own statement about leaving Dota 2. The 2026–2026 The International prize-pool figures match the public record, so I kept them, and treat the rest as pending cross-checking.
Three mechanisms running in parallel
Fewer valves, same volume. The USD 75 million of Esports World Cup 2026 and the SAR 4 million-plus of Saudi eLeague 2026 did not grow out of the hole The International left behind. They arrive from a different source — state capital and multi-title money — and travel along a different route. The old money ran through community prize pools: broad distribution, driven by fan emotion, open to anyone. The new money runs through mega-events: narrow distribution, decided by a very small group of parties. Total volume need not fall. The number of valves falls sharply, and that is the change that matters.
The thermometer broke. When Valve removed crowdfunding, the link between player engagement and prize-pool size was cut. A large community can sit perfectly well alongside a prize pool in the single millions, simply because no mechanism converts attention into prize money anymore. Prize pools used to be the thermometer of ecosystem health. They are not a thermometer now. Any analysis using them as the only gauge is reading the wrong instrument.
Payroll outrunning revenue. During the growth phase, money entered esports faster than organisations could generate returns. Salaries and transfer fees were priced on expectation, not cash flow. When expectations cooled, the cost structure stayed exactly where it was, signed seasons earlier. The LCK salary cap is therefore not a punishment. It is the inevitable consequence of a market that mispriced itself for years, and the accompanying luxury tax turns it into a redistribution mechanism — something no league can build from sponsorship money alone.
Put the three mechanisms together and the Dplus KIA case becomes far easier to read than its paradox suggests. A roster worth nearly USD 2 million won a major title, but the commercial value of that title did not rise fast enough to catch a cost structure already committed. The result is a paradox that exists only on paper: the strongest team on stage, the most fragile on the balance sheet.
Falcons followed different logic, and deserves a closer read than the withdrawal label. TI 2026 champions, 18 events entered at Esports World Cup 2026, then out of Dota 2 alone. This is portfolio optimisation, not surrender. A multi-title organisation always answers the same question: where does the next dollar go? When one title's prize pool collapses while others hold steadier funding, the answer becomes obvious. Falcons keeping many other titles shows it did not leave esports. It left a revenue line that stopped being attractive.
One more detail rarely discussed: publisher power. Valve both writes the rules and takes the commercial benefit from them. A single product decision can erase a funding channel worth tens of millions of dollars a year, and no counterbalance exists between stakeholders. Set that beside the LCK, where the salary cap and luxury tax are designed as a redistribution tool, and two governance models appear: collective bargaining among teams, and unilateral publisher decision. Both can be called governance. Only one has a check.
The blind spot in the old story
The most counter-intuitive thing here is how it breaks the fans' prettiest belief: win, and money follows. For years we told ourselves the esports ecosystem ran on some fair order — play well, win, get sponsored, survive. Dplus KIA won EWC 2026 and went looking for a buyer. Falcons won The International 2026 and walked away from the very title that put them on top. Both were excellent. Both won. And both showed that winning is not in the survival equation. Some championships live not on trophies but deep inside sleepless nights — but invoices do not stay up with anyone.
The second counter-intuitive point is how we read Gulf capital. There is a comfortable version where Gulf money arrives as the rescuer: The International shrinks, the Esports World Cup expands, balance returns. Read closely and this is concentration, not compensation. Money used to flow through hundreds of thousands of players buying in-game items — dispersed, decentralised, unpredictable but durable. Now it flows through a few mega-events and a few state funds, where a single strategic decision can reverse an entire season. A concentrated ecosystem is tidier, easier to plan, and less shock-resistant. Across my professional conversations at tournaments, I have yet to meet anyone willing to put the simplest question on the table: what happens to global esports if one of those concentrated capital streams changes its mind?
The third counter-intuitive point concerns the winter narrative itself. The winter frame assumes a downturn falling evenly on everyone. What is actually happening is bifurcation. A small group of mega-events, multi-title organisations and state-funded regions keeps expanding. The long tail — single-title organisations dependent on prize pools, running high-salary rosters with low commercial value — contracts or disappears. The risk here is not shared. It is asymmetric, and the asymmetry widens with every transfer window. People say this is just a game. I say it is where we leave our youth, and those who leave their youth here deserve to know whose rules they are playing by.
What to watch next
If those three mechanisms keep running, the next few seasons look fairly clear. Organisations will be measured not by trophy count but by their ability to convert trophies into commercial contracts before payroll falls due. The salary cap will either spread beyond the LCK or create a talent flow toward uncapped leagues — and if the latter happens, the league that led the way in saving itself will be the first to lose people. Titles whose prize pools depend on a single product decision will keep being repriced, even when their communities stay as large as ever.
A world champion can walk onto the biggest stage on the planet in September and receive a payroll notice in October. If that becomes ordinary, what esports loses is not money. What it loses is the belief that the biggest stage is also the fairest one. And when that belief leaves, it leaves no invoice behind — only a louder arena with fewer believers in it.
